- Joined
- Jul 31, 2002
- Messages
- 2,954
Quite some time ago, HoB started this topic here- Chopping Physics
And there was a follow up thread here-
Chopping Physics II
I keep thinking about the subject from time to time, but haven’t really gotten back at it since I haven’t had any time in the shop to work on that big chopper. I’m going through some bad times personally… But for some reason the mood caught me to ponder it again.
Since those earlier threads, I found a wonderfully informative thread on the topic at MyArmory, here-
Balance Points, Pivot Points, and Nodes on the Sword
I highly recommend reading it, for those interested in these topics. Someone was able to piece together several parts of the stuff we already knew, to come up with something new (to me, at least). Such as, I don’t think we need to worry about coming up with mass at every inch along the blade in order to calculate moment of inertia. We can calculate it for any point on the sword if we have the pivot points. (I think. Not sure if it could translate to the CoM itself or not.) I was struggling to figure out how I should make that falchion, and how the mass should be distributed. This thread confirmed what I was suspecting- I shouldn’t be so concerned about getting that forward pivot point all the way to the tip on a design like this. (I was also surprised to learn original rapiers do not have their dynamic balance point at the tip either, but the explanation for this made perfect sense.) I knew where I wanted the pivot points to lie, but couldn’t do any real calculating without the center of mass, and since small changes in its location would really affect the numbers, I didn’t feel comfortable just guessing at it. But, now I have made up some simple geometric diagrams to find about where the CoM should be based on the pivot points, from this illustration in that thread:
Again, maybe some of you guys already figured that out on your own, but I thought it was really cool to lean how the pivot points and CoM are connected by right angles. I just wasn’t clever enough to see this before.
So guys, does this give us enough tools to calculate moments of inertia, etc., so we can more easily refine designs, optimize chopping power, as well as speed/maneuverability?
edit- Bah. Can't get the illustration to work. It's on page 2 of that thread.
And there was a follow up thread here-
Chopping Physics II
I keep thinking about the subject from time to time, but haven’t really gotten back at it since I haven’t had any time in the shop to work on that big chopper. I’m going through some bad times personally… But for some reason the mood caught me to ponder it again.
Since those earlier threads, I found a wonderfully informative thread on the topic at MyArmory, here-
Balance Points, Pivot Points, and Nodes on the Sword
I highly recommend reading it, for those interested in these topics. Someone was able to piece together several parts of the stuff we already knew, to come up with something new (to me, at least). Such as, I don’t think we need to worry about coming up with mass at every inch along the blade in order to calculate moment of inertia. We can calculate it for any point on the sword if we have the pivot points. (I think. Not sure if it could translate to the CoM itself or not.) I was struggling to figure out how I should make that falchion, and how the mass should be distributed. This thread confirmed what I was suspecting- I shouldn’t be so concerned about getting that forward pivot point all the way to the tip on a design like this. (I was also surprised to learn original rapiers do not have their dynamic balance point at the tip either, but the explanation for this made perfect sense.) I knew where I wanted the pivot points to lie, but couldn’t do any real calculating without the center of mass, and since small changes in its location would really affect the numbers, I didn’t feel comfortable just guessing at it. But, now I have made up some simple geometric diagrams to find about where the CoM should be based on the pivot points, from this illustration in that thread:
Again, maybe some of you guys already figured that out on your own, but I thought it was really cool to lean how the pivot points and CoM are connected by right angles. I just wasn’t clever enough to see this before.
So guys, does this give us enough tools to calculate moments of inertia, etc., so we can more easily refine designs, optimize chopping power, as well as speed/maneuverability?
edit- Bah. Can't get the illustration to work. It's on page 2 of that thread.