Okay, I'll bite. When I read "Spherical Light Mapping" I thought to myself, "Self, you don't know what that is."
I googled it, and came across a Wiki Page that stated: "In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image. The texture is used to store the image of the distant environment surrounding the rendered object."
Don't get me wrong, I love the knife... but now I have to know what spherical light mapping is. Would you be so kind as to enlighten me?
Thank you!
-Nakago