Something I notice in most FMA I have seen is the fatal tendency to treat the stick like a blade. It is not. Sword skills do not equal stick skills and vice versa. While there is a bit of overlap, the two are extremely different weapons. For example:
The stick can be used as a lever/prybar to take down the opponent when it is gripped with two hands.
Getting hit with a stick may break some bones, but probably won't kill you. But if you take the same blow from a machette, chances are you will lose your arm, head, and probably die or be unable to continue the fight.
Sticks also have the annoying tendency to get cut in two when used against a blade.
So I propose that each artist make a choice for themselves: are you a stick fighter or a sword/bolo/machette fighter? Tailor your training accordingly. Contrary to what proponents of many arts say, you cannot just pick up any weapon and try to use it in some sort of universal manner since every weapon is different. The only constants are that you are using something other than your own body to inflict pain upon another individual who wishes to inflict pain upon you.
The stick can be used as a lever/prybar to take down the opponent when it is gripped with two hands.
Getting hit with a stick may break some bones, but probably won't kill you. But if you take the same blow from a machette, chances are you will lose your arm, head, and probably die or be unable to continue the fight.
Sticks also have the annoying tendency to get cut in two when used against a blade.
So I propose that each artist make a choice for themselves: are you a stick fighter or a sword/bolo/machette fighter? Tailor your training accordingly. Contrary to what proponents of many arts say, you cannot just pick up any weapon and try to use it in some sort of universal manner since every weapon is different. The only constants are that you are using something other than your own body to inflict pain upon another individual who wishes to inflict pain upon you.