[MOD] - Spyderco Paramilitary 2 Spiffy Spine Mod [UPDATED; NEW PICS]

Joined
Sep 9, 2010
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173
Just finished taking some macro shots of my newly modded Para 2. I think it looks pretty dern nifty.:D

What do Y'all think?

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I just hit it with some 1500 GatorGrit sandpaper while I was watching TV.
I think it turned out well.:D

NEW PHOTOS IN DIRECT SUNLIGHT!:cool:

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The Jimping is still very sharp and very functional.
 
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not bad, shined it up a bit, you should go all out a round the edges :cool:
 
Don't round the edge of the spyderhole too much. You'll lose all the traction for a quick opening. Ask me how I know. ;)
 
Don't round the edge of the spyderhole too much. You'll lose all the traction for a quick opening. Ask me how I know. ;)

Yea I wouldn't round out the spydie hole at all. I had already thought of that. The spine however I think would look neat rounded off like a sebenza or what have you. The tricky part would be getting a clean consistent uniform result.
 
Don't round the edge of the spyderhole too much. You'll lose all the traction for a quick opening. Ask me how I know. ;)

I've seen where people did this and effectively destroyed the functionality of the Spyderhole.
 
Now THAT would suck.

Oh, it really doesn't take much sanding. There is a reason for the abrupt edge. Some people with silky soft baby hands complain about the "sharpness", but it alows necessary traction to open the blade.
 
Oh, it really doesn't take much sanding. There is a reason for the abrupt edge. Some people with silky soft baby hands complain about the "sharpness", but it alows necessary traction to open the blade.

Yea, I tried to use the more boney part of my finger to avoid jacking it up.
 
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