I have found trying to reverse-engineer some of these sheets can get hairy. And remember, i am using .20 so if you are using .19 or .21 it is likely you will hurt yourself if you do anything it thinks is a modification. In another file I used a cylinder in .20 and there they allow you to "tilt" which I would better think called a "skew" but no one asked me... Well, that feature of the cylinder doesn't exist in .19. But it takes a few changes before it misses it, then everything goes to hell
Anyway, I was kind of happy that I was able to use the subtractive pipe much in the way I would a contact wheel to do a hollow grind. If only my hand were as steady as that tool when i get to the grinder.. Goals... right?
So, this was just a short diversion back to the beginning tang design/constraint. In my earlier design I was able to, given spine length, straight edge length, "belly-rise-angle", "point offset from centerline", and a few radii size modifications, I was able to generate blade spine/edge shapes with corresponding spring inner profile shapes. I could do pretty much all the "clip point" and most "clip point like" shapes including spey. This involves an inward curve in the clip area, and by adjusting the radius it can be flattened down to what would look like a "drop point" to the degree that these overlap. However, it looks like I will need a second blade to do true "drop points" such that the drop/clip curves outward. This will be necessary to handle spear point, as well as the sheep and lambs feet, coping, and I think Wharncliff will be manageable with this as well.
I have asked about changing the direction of an arc on the FreeCAD boards, and with one exception, that I am really not quite understanding well, they are not pointing me in a good direction to be able to do that from the spreadsheet. But I think I can handle managing 2 files instead of just 1. That should cover me up to the point where I need to get crazy and add "recurve" or some one-off shape. I am not concerned with those situations yet.
The next really interesting bit is to manage the frames/dies/scales/body shapes. I think this involves some vernacular that either I am lacking, or simply isn't formally agreed upon as of yet. The reason I say that is each level of thing, has a couple variations to go on. Let's say we start off with a cigar, like a kampking. It involves 4 arcs connected tangentally with each opposing radii being equal. There is a ratio between the smaller radii and larger radii that will determine if it is a "ROUND BOLSTERED" pen, camp knife, sunfish/e.toenail, EE jack, or SAK. And somewhere in there is a length vs width that plays along too. However, each of those radii-ratio-length-width have another issue that can come into play in that they can also be a square bolstered, or semi-square bolstered, or round-capped square or semisquare bolstered. Once you allow for unequal ended you get into barlows, and sleeveboards, english jacks, pens and so forth. This is all before you allow the slight rotation of the ends into serpentine, dogleg, swayback, sowbelly, congress, slim, peanut, saddlehorn... not to mention what happens when the toothpick, fish (I think F. Beltrame's stilettos are fish shaped but I digress ).
I have traced many of these from the old catalogs, and the new ones, and anywhere else I can find. That gives me lots of SVG starting points and reference shapes. But, again, like the blade shapes, I want to get to a point where I can parameterize them. But I am not sure what to call everything, or exactly what the interplay should be. Especially going from one bolster shape to another.
If this is an area you have any interest in, I would love some collaboration. As I see it, if it can be defined well enough, and simply enough, and I believe it can. It can enable indexing, and database entries and searches, and other classifications and generation of some really cool and possibly novel designs. I know this may be too nerdy-geeky or "overthinking" to a lot of people. But I would really love to deep dive this, especially if I can find someone else with some amount of interest in it.