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Purely food for thought. My expectation is that none of us will likely use or face a sword in real combat.
For further clarification, the cop or harmonic nodes or whatever you want to call them are a different thing than the pivot points. (even though they may happen to coincide on a given sword) If we're talking about painful shock to the hand, then that's a function of the pivot points (poorly placed). "Vibrations" or sine wave like motion are associated with the harmonic nodes.
I disagree. If the COP and pivot points do not coincide, you can still get tremendous hand shock even if you strike at the COP. This is because the impact will naturally want to make the sword/bat/bar rotate. If it rotates around a point within your grip, the handle does not change speed/direction suddenly, so you don't feel the shock. If this point gets very far from the grip, the handle will want to change motion violently upon impact- leading to loose guards, broken tangs, and hand shock. This was one of the main problems with the khukri I modified. I fixed the hand shock issue by moving the mass around to effect the pivot points. I.E., the behavior was perfectly explaned by the pivot point principles, and I used them predictably to modify the blade to what I desired.
Some of the things that can help manage the harmonics are handle material, blade shape, fullers and mass distribution. Handle material and how it’s fitted can greatly reduce how much of the vibration is transferred from the source in this case the blade to the hand.
With short knives like Bowies and khukri’s the the harmonics are at much higher frequencies. A tight fitting shock absorbing handle will dramatically reduce shock on short knives..
There is a second force generated as well. This is a leverage force. Using a straight steel bar say 3' long strike a hard round object directly on the COP. All the energy is transmitted to the target with no shock and no vibration like a dead blow hammer.
Now we strike the same hard object again but this time we strike it halfway between the guard and the COP. This time you will feel a jolt to the hand and a upward force perpendicular to the axis. This is a result of leverage pivoting force and not Harmonics. If we strike again this time with just the point the force will be downward perpendicular to the axis. The bar will try to jump out of you hand.
Wouldn't it be both? The vibrations represent the energy of the blow, but the force is transferred via the fulcrum.Now, is the "shock" you feel in your hand mostly due to vibrations traveling in a sine wave through the bar, or simply from the fact that the bar is pivoting upward into your hand with the force of a hammer blow?
From what I gather of the makers who like to play with this concept (Gus & Tinker mostly), they far prefer to manage them with blade properties so they don't have to worry about shock absorbing handle materials.
Again, I don't like referring to issues with vibrations as "shock", since they don't seem nearly as important in that regard as the lever/rotational force.
Again, this is assuming the COP and pivot points line up. Also, the ideal location to strike with depends on the swing and target resistance. The sword transfers max energy to the targe with a blow that stops both the linear and rotational motion. I.E., stops it cold. This may be at the COP for some targets, and elsewhere for others.
Yes, this is what I was mainly talking about. Let me rephrase your example another way. Take that straight rigid steel bar, and put a bearing somewhere in the middle, and attach it thus to a firm base so it can pivot up and down just like a teeter-totter. You hold one end level with your hand, while I whack the other end with a big hammer. Now, is the "shock" you feel in your hand mostly due to vibrations traveling in a sine wave through the bar, or simply from the fact that the bar is pivoting upward into your hand with the force of a hammer blow?
I have a question, though, and hope either of them can answer it.
Quote:
Originally Posted by the possum View Post
Now, is the "shock" you feel in your hand mostly due to vibrations traveling in a sine wave through the bar, or simply from the fact that the bar is pivoting upward into your hand with the force of a hammer blow?
Wouldn't it be both? The vibrations represent the energy of the blow, but the force is transferred via the fulcrum.
One is the manifestation of the kinetic energy, but the other is the mechanism of the force.
Or, to put it in a simpler analogy, if I close a door, the mechanism of the force is the door swinging on its hinges, whereas the creak of the hinges is the manifestation of the energy. Both are related to the same event, and neither excludes.
The Possum raises a fascinating idea, though, on how the effects of COP differ on blades like a kukhuri or a falcatta, where you don't have a straight edge.
I liken this to the sometimes intriguing aspects of a full axe, where the center of percussion requires that the axe handle be curved with belly to make that sweet spot exist where the hands are held... otherwise, the node would be a few inches off the back of the knob!
The COP and pivot point/lever point will always line up together at the COP. When struck exactly there are no rotational forces and no harmonics exerted in or on the bar/sword at the COP.
Its when the impact is to either side that these two forces split up and begin to react.
Damn fine thread, and thanks to Bors and The Possum for making it so.
Now that I see we were just using the terminology in different ways, I can agree with much of what you're saying, except this one part stands out to me:
Originally Posted by Bors View Post
The COP and pivot point/lever point will “always” line up together at the COP. When struck exactly there are no rotational forces and no harmonics exerted in or on the bar/sword at the COP.It’s when the impact is to either side that these two forces split up and begin to react.
So, how are you defining COP and the pivot/lever points?
When those guys are discussing harmonic nodes as they relate to the COP, they are talking about a harmonically "dead zone" (node) hopefully somewhere in the handle right behind the guard, and another corresponding one out on the blade roughly 1/3 of the way back from the tip. But there are infinite pairs of pivot points all along the blade and handle, or even out into space beyond. If one pivot point is right behind the guard, the corresponding blade one may be at the COP, (Gus has said he does this intentionally on some (many?) models) or it may be well behind it, or it may be several feet out beyond the tip of the blade, depending on the mass distribution throughout the piece.
The center of mass/gravity should be the only location where an impact will not cause the sword/bar to rotate. Anywhere on either side of the CoM (not COP) will cause rotations.
The center of mass/gravity should be the only location where an impact will not cause the sword/bar to rotate. Anywhere on either side of the CoM (not COP) will cause rotations.