Thought I'd add a little of my own theory to the discussion. I've long felt that since tactile and audible feedback represent the only useful sensations to work with when freehanding to precision, the limitations should be fairly easy to identify. I do not believe one can readily discern between angle variations that fall within the margin of error defined by the abrasive. By this I mean for example, say a 40u abrasive is making 5u troughs, the minimum possible amount of variation is going to be just under 5u. At higher angles (where you are crossing the theoretical plane of that bevel side) you will feel the edge catching 100% on the abrasive. At lower angles you will either feel it catch on the shoulder, or there will be a complete absence of catch along the edge. Keep in mind, you can feel the difference whether moving into the abrasive or moving away from it, though there is a bit more feedback when edge leading.
With a convex you can still feel the variation, so the lack of a shoulder to frame the level of feedback is nice, but hardly essential.
In my diagram, #1 shows the underlying undisturbed steel that falls 100% within the grind troughs. The zone to the outside of this is the region where the troughs are, so only a percentage of steel remains. This also illustrates why, when at the grinding phase, burr removal is limited to material that falls outside this region - any unsupported steel (bur) that is within this region will have to be removed with a loose abrasive or one on a conformable surface, as it will be bordered by shielding projections.
#2 shows how the abrasives can tear troughs out of the steel within the margin of error based on abrasive size. For the most part, any passes that fall within this amount of deviation will go largely undetected to the senses.
#3 is a funhouse blow up of the possible grind path deviations, and
#4 funhouse blow-up shows where the highest percentage of steel will remain after the grinding process and how that convexity is already built into the scratch pattern.
The size of the abrasive is going to regulate this to some extent - virtually every time you freehand to a finer abrasive, you will initially uncover more convexity than you thought was there from a visual examination of the coarser bevel. It doesn't matter what the absolute abrasive size is. In the diagram #2, that bevel to the naked eye is going to look flat even though from a percentage of material removal, its already convexed but "hidden" within the grind troughs.
This is why I always remind myself and recommend to newbies,
always work from the shoulder out. This is the most reliable way to maintain the original edge geometry as you refine the scratch pattern. If there's no shoulder (full convex) work the back bevel for awhile before advancing on the apex. Its possible to "ride" the convex portion and grind it down to meet the target geometry, but now you're working from the area with the least possible tactile feedback - keeping in mind that with every jump to a finer abrasive there will be less feedback anyway.
Hope this makes sense...