.... The whole point of the convex is to make a more acute angle with less friction going into a cut, not necessarily a tougher one unless its convexed right to the apex - something that is liable to happen with convex or V bevel if stropped aggressively.
There are several issues in this thread, but this is the one where you and I are not on the same page.
If we just look at the edge grind, and not the blade grind, an edge is defined by three points that make a triangle. Points A and B are the mark the edge's shoulders, the points where the edge grind meets the blade grind. Point C is the apex. We have to keep these three points equal in order to compare the qualities of the various types of edges.
1-- V edge: In a V edge (often called a flat grind in this thread), the edge is created by two straight lines, one running from A to C and the other from B to C.
2-- Convex edge: In a convex edge, the edge is created by two arcs that run outside of the straight lines of the V edge, one of those arcs connects point A to C the other B to C. By definition, a convex edge is less acute and has more metal behind the apex than a V edge. I think what you are saying, Heavy, is that you can thin out a convex edge so it is more acute than a V edge, but you can do that thinning only by moving points A and B farther up the blade to make the edge taller. To give a convex edge the advantage of being more acute, you have to compare a tall convex edge to a short V edge.
3-- Hollow ground edge (concave): The hollow ground edge is like the convex edge in that it is created by two arcs, one of those arcs connects A to C and the other B to C. The difference between a convex edge and a hollow ground edge is that the arcs are inside the profile of the V edge. This edge is more acute than either the V edge or the convex edge, and also less robust.
4-- Compound bevel: The compound bevel is what Murray is calling a convex edge, but it isn't. You can create a compound bevel in many ways. The two simplest ways are to put a microbevel on the V edge or to round off the shoulders of the edge. Or you can do both or you can do several bevel facets.
If you change the three points, you will drastically change the profiles and characteristics of the edges. For example, you can make a V edge extremely short, with the shoulder points A and B barely above point C. Imagine a V edge with an inclusive angle of 179.99999 degrees. It would technically be a V edge, but it would look like the knife had two spines and no edge. You can make a convex edge or a hollow ground edge that are equally short and all three of these edges would look to anyone without a powerful microscope as having no edge at all.
Conversely, you can raise the shoulder points all the way to the spine of the blade, in which the edge grind is basically a blade grind. The full-ground V edge will be more acute than the convex edge and the hollow ground edge will be more acute than the V edge.
Further complicating the issue are the characteristics of the arcs the define the convex and hollow ground edges. When the edge shoulder points are connected to the apex at point C by an arc that is severe, say by the arc equal to a segment of a small circle, such as a marble, the edge geometry will be very acute. If instead, you connect the edge shoulder points to the apex at point C with an arc equal to a segment of a very large circle, such as the size of the earth, you will make the convex and hollow ground edges so much more acute that for all practical purposes, they are identical to the V edge.