More funning around


2zqh9u0.jpg


301pnqq.jpg


I really like these 2. The bottom one in greyscale with the "Knife & Tool" under it would beat all for me.
 

2zqh9u0.jpg


301pnqq.jpg


I really like these 2. The bottom one in greyscale with the "Knife & Tool" under it would beat all for me.

Did you see the three new ones I posted this evening?

The one you're talking about can easily be converted to black and white or grey scale. The originals of all of these are vector art (like Illustrator files, although I actually did them in Macromedia FreeHand). I'll see if I can post one for you tomorrow.
 
Did you see the three new ones I posted this evening?

The one you're talking about can easily be converted to black and white or grey scale. The originals of all of these are vector art (like Illustrator files, although I actually did them in Macromedia FreeHand). I'll see if I can post one for you tomorrow.

Sweet! I sure do miss Freehand and it is what I learned with in college. I use Illustrator now, but mostly because I get a killer deal on Adobe products. Most everything I do anymore is finished in Photoshop though.
 
Sweet! I sure do miss Freehand and it is what I learned with in college. I use Illustrator now, but mostly because I get a killer deal on Adobe products. Most everything I do anymore is finished in Photoshop though.

Yeah, I love FreeHand. It broke my heart when Adobe bought it and killed it. It was like Illustrator on steroids for many years.

I use Illustrator, too, although FreeHand is still faster for a lot of things. I'm a heavy Photoshop user, too (since V 3). If things are going to remain vector, that's cool, but the possibilities in P'shop are almost infinite.

Most of my illustration work over the past ten years or so has been 3D stuff (mostly using Cinema 4D). I love 3D because I get to design, model, texture, color, combine, light, change camera angles, etc. all from within one program. I can make things so realistic that most people can't tell a rendering from a photograph. Works great for products, for instance, where multiple lighting and camera angles are required. It's actually more controllable and less expensive for the client than photography in many cases. If you look in the illustration section of my site ( http://www.dawsondoes.com/illustration_portfolios/illustration_portfolios.html ) you'll see examples.
 
Well, wait no longer, Switchblade. I just uploaded three new ones at the beginning of the thread. I'm keeping them to simple black and white, for now.

Lemmeknow.

Thank you!
I like your #1 design the most (so far) and I can see the last one as a patch/crest. :thumbup:
 
dawsonbob, Bladite, and others who are veteran forumites, I sure hope you can employ your subtle powers of persuasion with 'the Man'. There are some good ideas floating around that might bring some cohesiveness into the forum group beyond what we already have.
 
dawsonbob, Bladite, and others who are veteran forumites, I sure hope you can employ your subtle powers of persuasion with 'the Man'. There are some good ideas floating around that might bring some cohesiveness into the forum group beyond what we already have.

Well, we'll have to see what Ethan says, but cohesiveness can't be a bad thing.:D

Personally, I can't see any reason not to put a little effort into it. I would imagine that Bladite is in favor of promoting Becker knives (he knows more about Beckers than anyone other than Ethan, I think, and he is the group moderator,after all:D).

We'll have to see if Mr. Becker has any thoughts next time he checks in.
 
Yeah, I love FreeHand. It broke my heart when Adobe bought it and killed it. It was like Illustrator on steroids for many years.

I use Illustrator, too, although FreeHand is still faster for a lot of things. I'm a heavy Photoshop user, too (since V 3). If things are going to remain vector, that's cool, but the possibilities in P'shop are almost infinite.

Most of my illustration work over the past ten years or so has been 3D stuff (mostly using Cinema 4D). I love 3D because I get to design, model, texture, color, combine, light, change camera angles, etc. all from within one program. I can make things so realistic that most people can't tell a rendering from a photograph. Works great for products, for instance, where multiple lighting and camera angles are required. It's actually more controllable and less expensive for the client than photography in many cases. If you look in the illustration section of my site ( http://www.dawsondoes.com/illustration_portfolios/illustration_portfolios.html ) you'll see examples.
I saw your site and it's rather impressive the body of work you have on there. 3D has never been a strong point for me like it obviously is for you.
I've always been more successful with simplified linework and text. My days as a studio photographer broke something in me though and I lost something in the mix for my true love of art photography. Therefore I just plink and play with things I am interested in. I am a maintenance man for a public school district now, but have been invited back into academics to help troubled kids learn through art. I enjoy others work and learning more these days. Anyhow, please keep sharing. It's very inspirational and may have gained Ethan another customer as well.;):thumbup:
 
I saw your site and it's rather impressive the body of work you have on there. 3D has never been a strong point for me like it obviously is for you.
I've always been more successful with simplified linework and text. My days as a studio photographer broke something in me though and I lost something in the mix for my true love of art photography. Therefore I just plink and play with things I am interested in. I am a maintenance man for a public school district now, but have been invited back into academics to help troubled kids learn through art. I enjoy others work and learning more these days. Anyhow, please keep sharing. It's very inspirational and may have gained Ethan another customer as well.;):thumbup:

I've been doing this since long before I ever got a Mac and went digital. Most of my illustration career was spent with an airbrush in my hand, and a lot of that time was spent doing hyper-realistic stuff (I'm in advertising, remember).

I also spent more than a few years behind a 4 x 5 Toyo view camera shooting mostly products.

The two of them combined to give me an appreciation for light, tone and shape. 3D allows me to do it all, which I love.

Actually, I just like to make things; digitally, physically — it really doesn't matter, as long as I'm making things and solving problems.

I originally went to school to be an engineer, but less than a month on the job cured me: I decided I'd rather paint pictures than design parts for toasters and lawn mowers. I suppose there's still a little of that engineering mindset in my art, but that's okay: I have fun.

Being a maintenance man would be fun — you get to solve problems and make things: what could be better than that?
 
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