You have a Lansky, that is good. Now, bend the small part of the guide rod backwards about 8 degrees. This means that when you mount the guide rod to the sharpener the sharpener makes a angle downwards 8 degrees. Now your Lansky can sharpen convex edges.
The bended part of your guide rod is rather long. Use that length to mount the sharpener as long away from the long part of guide rod as possible to start with. Use the magic pen and grind - and se how the sharpener now convex your edge. Change then so that the sharpener is so close as possble to the guide rod - and grind again. It now makes a little different convex curve.
In this way can you use the different degrees and make a longer convex curve.
If you lock your Lansky in a vice in about 8 degrees, put the sharpener on the edge, and use a Angle Cube, you can meassure how big convex angle your Lansky makes. If it is to big convex sphere, make the bend onnthe guide rod from 8 to 6 degrees. The convex movement will then be less.
This is not a theory. I use this principle on all my sharpening tools thins more then 10 years - and it works perfect. The result is a perfect convex sphere.
Thomas
The bended part of your guide rod is rather long. Use that length to mount the sharpener as long away from the long part of guide rod as possible to start with. Use the magic pen and grind - and se how the sharpener now convex your edge. Change then so that the sharpener is so close as possble to the guide rod - and grind again. It now makes a little different convex curve.
In this way can you use the different degrees and make a longer convex curve.
If you lock your Lansky in a vice in about 8 degrees, put the sharpener on the edge, and use a Angle Cube, you can meassure how big convex angle your Lansky makes. If it is to big convex sphere, make the bend onnthe guide rod from 8 to 6 degrees. The convex movement will then be less.
This is not a theory. I use this principle on all my sharpening tools thins more then 10 years - and it works perfect. The result is a perfect convex sphere.
Thomas