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- Jan 16, 2005
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Hmmmm i have alot of complex thoughts on the subject of survival scenarios espeacially when they involve zombies. 
I have spent ALOT (more than is healthy) of time thinking about this subject in one form or another.
I think the first thing that we have to talk into account with walking dead is that its a horror show, and horror revolves around people making poor decisions. If everyone is johnny on the spot trained hard-ass then this wouldnt even begin to approach being a problem for them. In order to make something like that interesting you have to buff the zombie and turn it into something like Outpost (great movie). As they appear in TWD they are kind of nerfed.
while the idea of the zombies is outlandish they add alot of things to a survival scenario such as an omnipresent threat that requires constant vigilance of one sort or another, and the omnipresent risk of infection. So as a survival model there is some actual value to this scenario.
First off i guess my thoughts on the whole shane thing is that i would have smoked him in the face episodes ago. He's unpredictable and therfore dangerous. Anyone that pointed a gun at me, i would have just flat out killed, no warning no nothing. The idea that shane provides that much value to a group is bogus. and it brings me to my next point. What counts :
Stealth
Him being a good trigger puller shouldnt matter much because you should never really be engaging much of anything. For instance i totally agree that people are SOoooooo much more dangerous than a walker, but you should almost never engage them in any meaningful way. why would you need to? if your footprint is small and your not moving around much they shouldnt even know your there, actually in this way shane is a hinderance because he increases the chances of them being seen and the requirments for supplies.
And when you do it should be a ranged affair or make use of things like fire to deny them area. Got a group of people that are causing problems? its not a big deal because you can set a large and i mean town wide fire and just shoot them as they try to escape. for even a poor marksman set up on top of a building with an m4 and some fresh mags are going to make enough of their shots to prove lethal to a group of people.
Which brings me to my next point of fail and contention with the show. They keep looking for civilization. WHY???? why dont they just hunker down for aprox 3 months and wait for the moving corpses to be dessicated? unless this turns into some weird thing where the zombies are kept fresh through magic theyll just be stiff peices of flesh covering bones in a few months of the georgia heat. so why move around during those few months? what they need to do is stay in a fortified or easily defndable position and stay the hell put. And they need supplies, like lots of it. Why do they need to go into town for tampons and pregnency kits and condoms? those people should have stripped that store bare ages ago. It never occured to them that these things in there might conceivably be useful to them?
And as for a ruger 10/22 silenced being the best thing, i see where your going with that but i disagree. more like an integrally silenced .22 pistol. http://troyind.com/ /weapon-upgrades/troy-mark-iii-covert-approach-pistol-basic
then you couple it with a longarm of choice. think about it, the major threat is other people, so wouldnt you want to tailor your arsenal to adress that? why would you put a walker down at ranges that required a rifle? wouldnt you just leave it the heck alone? its just provoking trouble. leave the zombie be unless its an active threat to you and yours.
so now your holed up, but you need supplies. what do you do? well you send out a scouting party but instead of sending everyone and their grandma out you send 2-3 people (in this case daryl, rick and shane or glenn) and you have them stake out a store that speacializes in what you need. The catch is that you wait for others to do the shopping for you. I dont know how many people in this thread have ever cleared a room but its terrible, the only real way to even clear a room without exposing yourself to risk is to throw a grenade, and that would destroy the supplies. So now you have this urban close combat scenario and you throw zombies into the mix. you can count me out. so you wait up outside for others to go in and then you ambush them when they come out after they have done the dangerous part. If there are unarmed men, women and children try and gut shoot them as theyll be to busy rolling on the ground trying to hold their intestines in to worry about hurting you or protecting their supplies and will provide a nice distraction to the zombies for your get-away.
My last gripe is that they didnt stay at the old folks home. They were in an urban area with plentiful resources and plenty of ways to make it difficult for others to get at them, so why didnt they just stay there until the heat was off a little.
These are just my opinions of course, and if anyone takes issue with them id love to hear the reason.

I have spent ALOT (more than is healthy) of time thinking about this subject in one form or another.
I think the first thing that we have to talk into account with walking dead is that its a horror show, and horror revolves around people making poor decisions. If everyone is johnny on the spot trained hard-ass then this wouldnt even begin to approach being a problem for them. In order to make something like that interesting you have to buff the zombie and turn it into something like Outpost (great movie). As they appear in TWD they are kind of nerfed.
while the idea of the zombies is outlandish they add alot of things to a survival scenario such as an omnipresent threat that requires constant vigilance of one sort or another, and the omnipresent risk of infection. So as a survival model there is some actual value to this scenario.
First off i guess my thoughts on the whole shane thing is that i would have smoked him in the face episodes ago. He's unpredictable and therfore dangerous. Anyone that pointed a gun at me, i would have just flat out killed, no warning no nothing. The idea that shane provides that much value to a group is bogus. and it brings me to my next point. What counts :
Stealth
Him being a good trigger puller shouldnt matter much because you should never really be engaging much of anything. For instance i totally agree that people are SOoooooo much more dangerous than a walker, but you should almost never engage them in any meaningful way. why would you need to? if your footprint is small and your not moving around much they shouldnt even know your there, actually in this way shane is a hinderance because he increases the chances of them being seen and the requirments for supplies.
And when you do it should be a ranged affair or make use of things like fire to deny them area. Got a group of people that are causing problems? its not a big deal because you can set a large and i mean town wide fire and just shoot them as they try to escape. for even a poor marksman set up on top of a building with an m4 and some fresh mags are going to make enough of their shots to prove lethal to a group of people.
Which brings me to my next point of fail and contention with the show. They keep looking for civilization. WHY???? why dont they just hunker down for aprox 3 months and wait for the moving corpses to be dessicated? unless this turns into some weird thing where the zombies are kept fresh through magic theyll just be stiff peices of flesh covering bones in a few months of the georgia heat. so why move around during those few months? what they need to do is stay in a fortified or easily defndable position and stay the hell put. And they need supplies, like lots of it. Why do they need to go into town for tampons and pregnency kits and condoms? those people should have stripped that store bare ages ago. It never occured to them that these things in there might conceivably be useful to them?
And as for a ruger 10/22 silenced being the best thing, i see where your going with that but i disagree. more like an integrally silenced .22 pistol. http://troyind.com/ /weapon-upgrades/troy-mark-iii-covert-approach-pistol-basic
then you couple it with a longarm of choice. think about it, the major threat is other people, so wouldnt you want to tailor your arsenal to adress that? why would you put a walker down at ranges that required a rifle? wouldnt you just leave it the heck alone? its just provoking trouble. leave the zombie be unless its an active threat to you and yours.
so now your holed up, but you need supplies. what do you do? well you send out a scouting party but instead of sending everyone and their grandma out you send 2-3 people (in this case daryl, rick and shane or glenn) and you have them stake out a store that speacializes in what you need. The catch is that you wait for others to do the shopping for you. I dont know how many people in this thread have ever cleared a room but its terrible, the only real way to even clear a room without exposing yourself to risk is to throw a grenade, and that would destroy the supplies. So now you have this urban close combat scenario and you throw zombies into the mix. you can count me out. so you wait up outside for others to go in and then you ambush them when they come out after they have done the dangerous part. If there are unarmed men, women and children try and gut shoot them as theyll be to busy rolling on the ground trying to hold their intestines in to worry about hurting you or protecting their supplies and will provide a nice distraction to the zombies for your get-away.
My last gripe is that they didnt stay at the old folks home. They were in an urban area with plentiful resources and plenty of ways to make it difficult for others to get at them, so why didnt they just stay there until the heat was off a little.
These are just my opinions of course, and if anyone takes issue with them id love to hear the reason.